Prototyping

I consider myself a creative person. I have a ton of ideas, concepts i’d like to try out - and things i would like to make into reality. I have an imagination which can run quite wild at times, and i love it. It helps me BIG-time during problems and scenarios where i need to think “out of the box” or on the box itself, to reach a solution.

Now, as the development process of anything goes, prototyping is vital. Mockups, quick demos, something to test the viability of a product or a solution. No need to waste time with a fancy design, if the core idea ends up being boring or not actually solving a problem at all. Behold, my amazing prototype artwork!:

Two gates and a boat. Yeah. Doesn’t look like much, but i tell you this: it helped me playing around with the game concept i had, and made me realize that there’s actually some potential there. Like, i do actually think that this game could be fun. (which is nice!)


Save time

To make these basic prototyping designs, i used Paint 3D. Quick to mockup and sketch some designs, i quite like it; and use it A LOT during my design process. Like, not just at the early stages. I have final “art” in my games that has either been made or edited in Paint 3D. Believe it or not, Microsoft actually made quite the tool there with Paint 3D. It has an easy interface, some really powerful tools and functions.

I’m not saying that it should be an industry standard for finalized works - but at an early stage; ANYONE would benefit from using it. That’s my two cents at least.


Too early - just saying!

Still waaaaaay too early to discuss this idea or game with you all, but i think this is something i will carry onwards and continue to develop. As most developers, i have my fair share of projects that either ends up getting scrapped, or where it never leaves the prototyping stage. Some games, even futher along than others. I do hope that i get to revisit some of those “gems” one day too - who knows, maybe more releases on the horizon? Fingers crossed!

Prototype quick. Get to the “proof of concept”-phase quickly, so you get to test the idea. No need to spend too much time on the design phase too early, if the product or service ends up being boring or not doing it’s intended “job”. Then you’ve just made something that looks decent, but won’t get the credit, users or recognition it deserves since it isn’t fun or solves the “problem” it set out to solve.

Abbi

Hi! I like games, and think that they’re the ultimate form of art; combining music, color and story - all in one product.

Trying to create a game development company here - brb!

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